The GAME plan (Cennamo, Ross, and Ertmer, 2009) that I developed and followed involved learning about wiki programs and networking with others to discuss the inclusion of wikis in instruction. I wanted to hear how other teachers had used them and whether or not they were effective. I do not want to use technology for the sake of using technology in my classroom – I want to use it in a way that results in increased student learning. As a result of my GAME plan, I learned a lot about how others use wikis and I feel confident about incorporating them into my classroom. I also became more familiar with the wiki program provided by my school so that I can use it effectively next year.
The immediate adjustments that I will make to my instructional practice will not take effect until next school year, as I am finishing the 09-10 school year as I write this blog entry (students are taking their FINAL final!). I plan to incorporate wikis in addition to other technology tools as much as possible next year. I want to find a way to incorporate at least one new technology aspect in each unit in both of my prep areas, which are Biology and Human Anatomy & Physiology. Since HA&P is a new class for me, I would like to incorporate even more technology tools. Ideally, I would like to center the curriculum around 21st century skills. Since I have no strict curriculum guidelines for HA&P, I have free reign to experiment with problem-based lessons and technology. I see this class as a learning opportunity for both me and my students, and a place where I can really hone my skills with many technology tools. As I do, I will also incorporate more problem-based learning and technology into my Biology classes. The Biology classes have a very extensive curriculum, so I sometimes fear trying something new and failing, therefore wasting valuable time.
As a result of this course, I have learned many new ways to effectively integrate technology into my curriculum, as well as some new technology tools that I have never used. I still feel like I have a lot to learn, though. I will continue to use the GAME plan approach to setting and achieving my goals when it comes to technology integration.
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
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